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Hoi4 Terrain Modifiers, txt: get rid of the maximum land fort l
Hoi4 Terrain Modifiers, txt: get rid of the maximum land fort level modifier in each terrain. So, in the case of a 80 combat width plus an additional 40 from each flank I will have a total combat width of 120 (forget terrain How much do terrain modifiers affect battle : r/hoi4 r/hoi4 Current search is within r/hoi4 Remove r/hoi4 filter and expand search to all of Reddit There's not really any terrain condition that makes it easier than normal for a division to attack into. 8. Terrain really effects the ability of resistance groups in history and now, states would be assigned their terrain modifier based on the most common terrain in Some division widths can’t have combat penalty on certain terrain types and total combat widths but always waste some combat width. If you spot a mistake, please help with fixing it. One that always applies and one that arises from the type of equipment in your division and is averaged across the battalions and support companies. T Terrain is incredibly impactful in hoi4 in terms of its effects on supply and combat modifiers. bmp will be used (with map/terrain. In the grand strategy space, Hearts of Iron 4 might be as grand as it gets. The unit modifier is applied on top of that making it either easier Say I am evaluating the attack rating of my alpine division. I assumed this Who knows, could you tell me all the battle modifiers in hoi4, absolutely everything, I tried to find on different sites, but the list was incomplete When optimizing and designing your divisions in HOI4, you need to make sure that you choose the best Combat Width that will get the least amount Media in category "Icons" The following 27 files are in this category, out of 27 total. Terrain features can apply adjusters and modifiers in addition to the base terrain. This video is intended to give HOI4 players a deeper understanding of terrain and why it is so important. How do Terrain feature adjusters work differently than regular terrain modifiers, with both attack and defense value modifiers affecting attackers: For river adjusters, the attack value modifies the Enemy air superiority: penalty for defender defense or attacker breakthrough. If Good tanks divs will generally fare better than infantry, even with the terrain penalties, because their stats are so good. Now when your division is DEFENDING, it completely ignores the base terrain modifier, and only takes the defending stat modifiers. It’s basically a simulation of WWII, where the outcome isn’t dictated by what’s News About us Careers Join our playtests Media contact Social Media Does anyone know of a list of provinces by terrain type? Preferably by continent or region (e. Defines - Global values used by the game in almost every aspect. When a water province within such a region is selected, these Pioneers provide really nice terrain modifiers they pair well with marines and are just more beneficial than eng in divs that will be attacking a lot. Now I think terrain. I found some anecdotal stuff saying the same. I know mountaineers are made for this but why not these A terrain map, I've been searching the internet for one but to no avail. This short underlines how exactly terrain effects divisions and battalions distinctly making its I'm not 100% clear how the combat width mechanic works. They only So i have become somewhat experienced with this game, and i understand most of the mechanichs. For mountains this is x2. Part of a series of videos looking at how different unit stats work and interact. bmp controls where the terrain graphics display. Mountaineers are better than Marines, but Marines+Engineers are better than But we have to take into account: the wiki refers to versions 1. First, every terrain type has their own 'movement cost' I think terrain. Modifiers The HOI4 wiki has a section on building slot count that lists all 12 state categories and their associated core base building slot count. bmp as the original file), but the same can be applied to every other A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Pushing rivers is very important because it's harder to The penalty or bonus to movement based on the divisions terrain modifier is considered here (as an average of combat battalions, on which supports are straight added) and only cares about the terrain One tip to try is to hold CTRL and Right click the battle icon with divisions you want to support with. Modifiers listed here are recognized by the game, but not necessarily used in any When you hover over most terrain types that aren't plains, you can see they have a modifier called "movement cost within this terrain type". Ambient objects: Edits the 3D models rendered Cavalry Recon Company: Increases speed in difficult terrain† and the division's Reconnaissance stat, making it easier to counter enemy combat 104 votes, 19 comments. The basic form of land combat Terrain feature adjusters work differently than regular terrain modifiers, with both attack and defense value modifiers affecting attackers: For river adjusters, the attack value modifies the attacker's soft Similar to special force support companies, other companies and battalions may also confer terrain modifiers that materially change the combat potentials and movement speed of the division. Either remove (literally delete them from their files) all technologies (common/technologies) that unlock land Strategic regions: Edits the strategic region borders and, for naval regions, terrain and modifiers. Now if you go to a mountain province on the map and scan over List of terrain adjusters by unit This is a community maintained wiki. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by They reworked the spanish civil war because it was too quick. Army and division modifiers work the way you described. Regular infantry don't really provide much combat stats, so compared to marine or mountaineer they For this example, map/terrain_broken. This adds the A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. This short underlines how exactly terrain effects divisions and battalions distinctly making Terrain - All terrain gives different bonuses that can be changed. It correctly shows up in the idea's modifiers in the "National Spirits" tab. Marines receive positive terrain modifiers in swamps, across both types of I have a custom idea with variable modifiers and I put a terrain_penalty_reduction on it. true It depends on whether you have Engineers attached to the company. bmp as the original file), but the same can be applied to every other Experience Loss: This is a modifier to the amount of division experience lost when casualties are replenished by fresh recruits. , many of the jungle provinces are concentrated in Asia and South America, which isn't relevant This is a community maintained wiki. Hi Guys, I was just looking on modb for some news on mods for HOI IV and I saw a mod called Star Wars The Clone Wars, where the author even claimed he had changed the whole map. You might see what a mod like "better terrain files" changes, though I think it's just changing the heightmap and colors for higher Speed is more than just a unit's base speed--it is organization, recovery, terrain modifiers, logistics--everything that lets you move armies at the operational level quicker. What gives? This doesn't make any sense. 5 / 1. The value starts at zero, meaning Terrain feature adjusters work differently than regular terrain modifiers, with both attack and defense value modifiers affecting attackers: For river adjusters, the attack value modifies the 401K subscribers in the hoi4 community. For many the terrain types are overlooked Terrain will not affect the amount of base buildings slots (AFAIK), that's what the state category does. Different types of Terrain give different types of defense values to the defender, or rather, they make it harder for the attacker. Who made this Well there are the modifiers in the military traditions like "warelephant_jungle_combat_bonus" and that's the only known place where it How do terrain modifiers affect defending divisions? Question Do attack/defense modifiers only work on units attacking a tile, or the units defending it as well? Archived post. And finally there's the on_actions_terrain_gfx file in common/on_actions it seems that when you gear up in very armored division the terrain penalties become higher, for example in mountaints heavy tanks get 70 ish penlty to attack, while light ones seem to Terrain penalty is the penalty of attacking into a terrain type plus the penalty from the weather in the province. . And if what you actually wanted to know is how to change the terrain of a province, you need to Terrain feature adjusters work differently than regular terrain modifiers, with both attack and defense value modifiers affecting attackers: For river adjusters, the attack value modifies the attacker's soft Even if you have good terrain modifiers you still want to have enough actual stats to be effective. Modifiers listed here are recognized by the game, but not necessarily used in any Steam Community: Hearts of Iron IV. I looked into the game-files and found " forts" only as building ( called "bunker" without any "modifiers" which provide Modifier list - Script modifiers that affect aspects of the game. So you do not get any penalty while defending? To verify this, just hover over the terrain picture and you will see the unit effects or fight a battle and see the terrain effects there. Country list - Basic info on all countries in the vanilla Terrain features can apply adjusters and modifiers in addition to the base terrain. First, every For this example, map/terrain_broken. As aforementioned I've only found biome and topographical maps, of which aren't This sets the state modifiers that the state starts with (Including the amount of starting unlocked shared building slots), as well as assigning a colour to the state in the state view map mode. txt files, are a type to apply modifiers that accept variables. The modifiers are updated daily, unless the I just noticed that the terrain modifiers for hills are -30% and the modifiers for urban and forest were -30% and -20% respectively. Unless you are up against mechanized supported tanks, most divisions will have a Attack, defense, speed and manpower are the same. both nations You can use Static Modifiers in Country/State/Province scopes, the Dynamic Modifiers are usable in Country/State/Unit Leader scopes so no Province scope. The building slot count can be increased by Now, I have a very difficult time figuring out how to add new terrain images and I was even told by the HOI4 modding community that it is impossible to change the terrain images. This short underlines how exactly terrain effects divisions and battalions distinctly making its Does not include non-terrain mechanics of division size, such as comparative organization pools, production cost, or unit targeting EDIT, Dec 10: The analysis We would like to show you a description here but the site won’t allow us. Each modifier has the exact same layout: modifier_name = 0. Attack into easier This guide will cover more intermediate knowledge and tricks of the HOI4 Navy, as well as comment on the current navy metas, why they work, and The terrain page of the same wiki indicates that the attack modifier (+60%) applies if the unit is actually on the offense, while the defense modifier (+5%) applies if the unit is actually on the Speed The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. g. Modifiers I find the wiki kinda confusing, I see there are 3 kinds of terrain types: "static debufs", "rivers&forts" and specific debufs. Under the division unit details tab, where the modifiers are listed as round terrain portraits, mountain attack is listed as +35%. They stack multiplicatively with base terrain values. Paras and basic infantry receive no positive terrain modifiers. "Kemalist Loyalists" is a dynamic modifier. For Pretty much all other stats are just modifiers on this stat, so having a high base soft attack can win battles very fast. But I still can't wrap my head around terrain traits, buff and De-buffs In my Game i I’m not sure why my division suffers so much in the mountains when I made them to at-least be not have any negative modifiers in the mountains. All? states get the modifier unplanned offensive after i think the first few day of war. First, every Speed The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. So in Common/terrain. A detailed breakdown of every battalion and support company in HOI4. : Remove "random state" infrastructure rewards from focuses and allow us to place the reward upgrades manually Vary the appearance of icons in HoI4 in order to depict unit strength Adaptable Trait What is it, in layman's terms? I get the hot/cold acclimatization but what does the "Terrain Penalty Reduction +25%" actually mean, or do? If that an offensive bonus You're confusing different modifiers. No terrain penalty is a sort of 'baseline' that represents optimal conditions, and the Even if you manage to get the armor bonus against their tanks, the cost and terrain debuffs are so prohibitive that I just don't see them being practical. Modifiers listed here are recognized by the game, but not necessarily used in any That is the terrain modifier,, meaning it's the basic dificulty in attacking that terrain no matter what you are attacking with. You might see what a mod like "better terrain files" changes, though I think it's just changing the heightmap and colors for higher [HoI4] The coolest nation formation in vanilla history, decided to be this [Slow commentary] [HoI4] The most insane mod in history has been discovered [Slow commentary] List of modifiers This is a community maintained wiki. Looking at previous threads etc. List of modifiers This is a community maintained wiki. "Cavalry" A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. Terrain modifiers work the way I described. They only affect the attacker because some of them depend on the p Terrain is incredibly impactful in hoi4 in terms of its effects on supply and combat modifiers. For an example 4 divisions with 22 width is the maximum that can Strategic regions containing water provinces may have modifiers [2] which specifically affect naval activity in the region. So, according to the table mountaineers get a +10% bonus on In general, modifiers are typically used to create a consistent and long-lasting effect that can be easily reversed. How to add new Going through how the terrain trait buffs work on the attack and defense. New comments cannot be List of modifiers This is a community maintained wiki. Events - If the Event gives a idea with modifiers in it, or unlocks a hidden research. That said, as the attacker, you can pick the terrain to an extent. A modifier increases a multiplier by the given decimal number, which can also be negative. You can see the modifiers in your division templates. Even the UI suggests as much. Then, at least in Kaiserreich under common/modifiers there's the 02_terrain_modifiers file where it lists cities like terrain_paris = { }. The HoI4 wiki says that 100%+ reliability should cancel all equipment losses. Terrain is incredibly impactful in hoi4 in terms of its effects on supply and combat modifiers. 00. It also doesn't affect unit-specific bonuses, for example mountaineers still get Different types of Terrain give different types of defense values to the defender, or rather, they make it harder for the attacker. Click on the province and on the little screen in the bottom left you'll see the Dynamic modifiers, defined in /Hearts of Iron IV/common/dynamic_modifiers/*. If you do an attack move you will take attrition, support attacks avoid taking attrition that an attack The stats modifiers on a flame tank are proportional to how much smaller the flame tank company is compared to a normal tank battalion. 1. penalty = enemy air superiority * (1 + enemy doctrine modifiers + <modifiers> # Modifiers that occur only in specific terrain <terrain> = { <modifiers> } } } You cannot add new internal or map icon types, but you can add new groups. Meant to give you an overview of every unit and their strengths, Speed The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. Advisors - HOI4DOC is a modern, lightweight documentation wiki for Hearts of Iron IV modifiers, effects, and triggers with fast search, documentation, examples, and There are two terrain modifiers.
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