Game maker direction Once the player presses Space I want to add 90 degrees to whatever the current direction of gravity is. Aug 25, 2016 · you know in those games that have 8 directional movement, but only 4 movement animations? can you help me figure that out with this movement code here- // Jul 11, 2018 · i am working on a simple 2d shooter. 5; hspd = 0; vspd = 0 So I have a pretty simple pathfinding system for my enemies, when you get seen they work their ways around any collidable objects to reach the player. direction = other. However, I made a code so that the direction of the soul moves smoothly towards the direction of the keys, and when I press the key on the right it goes all the way Dec 13, 2021 · Anyways, I want it to point in the direction of the cursor, I kind of have it down from following instructions from another post. Hope this clarifies things Angles And Distance This page lists all the number functions related to angles and distance, many of which are used in vector calculations as well as collisions and pathfinding. direction + (other. May 3, 2019 · As I said earlier, the problem is, after colliding with the deflectors initially, instead of randomly picking and moving towards any other deflector's direction, the projectiles move towards one only. How can I accomplish this? Maybe good to mention I am using Game Maker 8. Dec 8, 2017 · The tutorial has you create a little shooter game, and has you shooting enemy objects, the problem is that the code has you shooting essentially using your mouse to aim (wherever you point the mouse is where the bullets will fly), what I would like to do is just have the bullets come out of a one place (like the front of the player sprite) so Apr 4, 2017 · Using draw_text (x, y+256, direction); I threw the text on the screen of direction and it does remain in the 360 degrees >. 0=right, 90=up, 180=left, 270=down Speed Feb 18, 2020 · Below the code checks the current position (x and y) against the previous position (xprevious and yprevious) and calculates direction. x for the step event will be 0, but for the step end event will be 4. Vectors At some point when creating a game of any complexity you will probably have to deal with vectors. It could be dir_n, dir_e, dir_w, dir_s, dir ne, dir_nw, dir_se, dir_sw or simply dir_up, dir_down, dir_left, dir_right, dir_down_right Aug 14, 2019 · CODING FIXTURES In our previous article we set up a room, created some objects and gave those objects some physical properties through the GameMaker Studio 2 object editor. Both of these options Jun 16, 2022 · Hi, I'm somewhat new to GMS2 and have been practicing for a game I wish to see the light of day eventually. I want to do it by pressing the wall object with the mouse (befo Nov 26, 2017 · I have an spinning grappling hook and I want that when I press enter, it launches to the direction is facing, but I dont know how to make it move to the direction the hook is pointing Mar 3, 2023 · That page explains how to do basic 8-way movement. Here is an image showing how directions work in GameMaker. Using round (), we are rounding up or down (i. Note that directions in GameMaker: Studio are usually calculated as 0° being right, 90° being up, 180° being left and 270° being down. By default, direction is 0. To do that, you'll want to use the built-in variable, image_angle, and set it to direction, like we did in the demo above! NOTE Direction in GameMaker is calculated counterclockwise, so 0° and 360° are to the right, 90° is up, 180° is to the left and 270° is down. We use that value to determine the current octant by using the switch function to set the Object's sprite in 8 directions by dividing direction All instances in GameMaker have certain "built in" properties that you can use and set to govern how they look and behave. gravity_direction gravity_direction is one of the "built in" properties all instances have and can be used to set the direction of movement when the instances gravity is greater than 0. 8=6 & 5. In this case I needed to write obPlayer. The use of angles as direction Dec 11, 2017 · image_angle is just for display purposes direction is the actual direction Something can point one way and go another When physics are enabled, the image_angle gets updated by the physics engine automatically (just like X and Y) - you can't edit it if you have physics enabled. <;; ) 2. There's always more than 1 way to do things! Dec 6, 2017 · Hey everyone, I'm new to Game Maker and also new to this forum. Imagine playing a pokemon game and moving around but I want to change the direction my character is facing based on the mouse position instead of the direction the character is moving. Sadly I cannot solve it by myself. I also wouldn't mind advise on how to make my code more efficient. Aug 14, 2018 · Normally, this would work. Note that directions in GameMaker are usually calculated as 0° being right, 90° being up, 180° being left and 270° being down, and that the gravity and gravity_direction variables can modify the direction value when they are used in your games. Jul 6, 2024 · I'm making a shield for my game but I want the rock to go in the opposite direction that it is currently in: Collision event: other. But i cant figure out how to add collisions heres my code Jun 4, 2017 · GM Version: GM Studio 2 Target Platform: ALL Download: N/A Links: N/A Summary: Simple drag and drop method for animating an 8 direction character in GM2. I want to do it by pressing the wall object with the mouse (befo Aug 29, 2017 · Hello, I'm fairly new to this whole game development thing, have mainly done pixel art in the past but no programming. It also sometimes moves This action is used to set a direction from a vector formed by the current position of the instance and the position given. Set Direction Fixed This action is used to set a fixed movement direction. But I realize that is only four directions which is impractical. here is the code, the sprite does not change nor May 9, 2017 · This goes on all directions (ord (w,a,s,d)) of course. That object will standard move the number of pixels in the variable speed in direction of the variable direction. and will look left while moving left or down. We are now going to convert those UI physics properties into coded physics properties so that we can later permit the user to interact with them. simply by assigning the sprite to the keypress Aug 3, 2017 · If the enemy is to right right of the player, it's x will always be greater than the player x. I'd like the with (instance_create_layer (x, y, "Bullets", obj_Missile)) { direction = point_direction (x, y, _ex, _ey); } El código anterior obtendrá las coordenadas x e y del enemigo más cercano y luego las pasará a una bala object para usarla en la función punto_dirección para establecer su dirección de viaje correctamente. This will cause the behaviour you described. It stores an angle, in degrees, that represents where the object is heading. But I think Apr 2, 2015 · I'd like to allow the player to change the direction of gravity in gamemaker (free version). Nov 14, 2018 · Direction is an angle ranging from 0 to 360 degrees where 0 is to the right of the screen and positive angles are increasing in an anticlockwise direction. Dec 28, 2019 · Image angle isn't changing at all or it's changing the wrong direction or what exactly? Also why don't you try printing the direction and image angle and see what the values are. Both of these options Aug 12, 2020 · Direction is one of those properties and can be used to set the direction of movement of the instance when the instance has a speed other than 0. Unfortunately I can’t record a video of my issue (my computer doesn’t have internet at the moment and my phones camera Sep 23, 2021 · Also, remember that the sign of the sine function is opposite the direction of the vertical axis in Game Maker. Mar 25, 2017 · You don't need to define the direction of the particle type to make the effect move in a certain direction. And by that, I mean every single movement of the mouse cursor, the object does the exact same thing. This is my progress so far. You supply the x and y position to "point" at - these can be flagged as relative to the instance position - and the direction from the instance to that point will be used for the instance. Im using point_direction to allow mouse aim This is generally handled by setting three different values. It allows your instance to move while navigating slopes or small steps that would otherwise prevent it from being able to move. In this video we will discuss how to create 8 directional movement within GameMaker Studio 2. Note that directions in GameMaker are measured in degrees, with right being 0°, up being 90°, left being 180° and down being 270°. The next section of code stores a value for the actual movement speed in a variable and then gets a direction using the _hspd and _vspd values, which can be -1, 0, or 1. Function Reference Trigonometry sin cos tan dsin dcos dtan arcsin arccos arctan arctan2 darcsin darccos darctan darctan2 Angles degtorad radtodeg point_direction angle_difference Distance distance_to_object distance_to Jul 1, 2020 · Can't tell you how many times I've read this over and over again but for some reason it wont work; It's rather straight forward. As for sprites and objects, You'll only need one object, and you can use either a single sprite and then choose the images based on direction or multiple sprites, it's really up to you. // example if x > obj_player. How can i do that? This action is used to set a direction from a vector formed by the current position of the instance and the position given. Plus the option to: -Set keyboard keys to control player -Set the speed -Set if the sprite looks in the direction of movement. Feb 24, 2018 · Ok so I want the object to follow the exact location of the mouse cursor. See, I want to use the built in object variable "direction" since it looks easy, but we can also make our own direction script. This assumes that you have setup your sprite so that it is facing right by default. So even the simplest things are difficult to comprehend for me, though I am more than willing to learn. This is my enemy code: if May 26, 2018 · I'm trying to have an object move in the same speed and direction as the cursor, when the mouse button is held down. Oct 12, 2016 · How do I get my object to move toward a point in a way that takes into account its current direction and speed and gradually blends into the new direction and speed (I think mainly just having a solution for the direction part would be fine)? A couple of examples for reference: 1. Tutorial: Hey there guys, this video is for absolute beginners and if you are new to drag and drop. Jul 29, 2024 · Setting direction doesn't change the angle of your sprite. second code same thing but with 2 sprites the player will look right while moving right or up. Example: (Up,Down,Left,Right) I would deeply appreciate the advice thx. 1 Feb 28, 2025 · P Face direction Hi, I'm having problem to my follower facing to specific direction, like it just work when I'm not clicking in any button while warping to move the player, but when I still pressing the key to move the follower start with the sprite icon on obj propreties. This function returns the direction of a vector formed by the specified components (x1, y1) and (x2, y2) in relation to the fixed x/y coordinates of the room. Note that setting the speed and/or the direction, will also modify the values of the hspeed and vspeed variables, and that gravity, gravity_direction and friction can all modify the value of this variable when they are used in your games. I currently need help with keeping the player facing the direction it was moving. I'm basically just trying to get my angle variable for an AI pointer object to get negative values. The direction function checks from (0, 0) as we aren't using room coordinates, and instead we want it to evaluate as a direction from 0° to 360° based on the variable values. A solution to what you want to do is the following. So, regardless of where the cursor is on screen, holding the button causes the object to mimic its movement. point_direction This function returns the direction of a vector formed by the specified components (x1, y1) and (x2, y2) in relation to the fixed x/y coordinates of the room. (People usually say to avoid built-in variables like speed) What I need: - object travels in direction x. If your objects are only moving left and right, or up and down, then simple checks like the one you showed will work just fine. The problem is that i use 8 direction sprites, so if i try to walk close to direction change value it keeps going back and forth making the animation The minimum and maximum direction values default at 0, which means that the particle will move to the right with no variation, but these values can be changed to limit the direction of movement following the standard GameMaker directions of 0 being right, 90 being up, 180 being left and 270 being down. How do I program him to shoot in the direction he's facing? Object_Conrad Create: facing = 0; image_speed = . For example, in the image below if we want to get the direction from the player ship position to the enemy position so that we can fire a missile at the enemy then we would use this function (the exact code is in the Set Direction Random This action is used to set the movement direction of the instance to one or more random directions chosen from the 8 cardinal points. image_angle is the direction the sprite is facing, direction is the direction the instance is moving, and speed is the speed it is moving at. for ex… Oct 14, 2021 · I want even the slightest change of direction to register. facing so that gamemaker knew to look at my player object's code for the facing variable. Function Reference Trigonometry sin cos tan dsin dcos dtan arcsin arccos arctan arctan2 darcsin darccos darctan darctan2 Angles degtorad radtodeg point_direction angle_difference Distance distance_to_object distance_to Oct 5, 2024 · I'm looking to have my player face a direction (1 of 8 directions) and once I left click he shoots an object in the current direction the player is facing. The states we’re going to have in this tutorial will be “idle”, “mov… Oct 27, 2019 · GameMaker How to Make Enemy Face and Move Opposite Direction After Touching Player Dec 30, 2017 · Hello. The available directions are indicated by the different buttons in the action block, and clicking on any of them will set that direction. The function returns an array containing the handles of the instances and tile maps it collided with. 0 is right, 90 is up, 180 is left, and 270 is down. Projectiles are shot in the direction the player is currently facing, which is done by the line "direction = obj_player. What I'm wanting to do is make an enemy move in a random direction, for Read tutorials from experienced game developers and GameMaker experts. Jan 9, 2018 · Hi I am trying to create an if statement which checks in which direction a object is moving. Any help would Oct 3, 2017 · Is there an easier way to check direction my player is facing? Currently, I'm just setting a variable mydirection=0 upon creation and then using if statements such as "if mydirection=90" it works, as the above makes something only happen if my character faces right, for example. I am trying to create a 2D shooting game where the player can move around using arrow keys. So to point the other way you can add (or subtract) 180 degrees. Is there any way to achieve this? Any guidance is appreciated. Apr 24, 2025 · Hey guys. x, player_obj. What I want to achieve, is that Player's speed is reduced, when he is moving backwards and making sidesteps depending on direction he is facing. I hope that makes sense. Oct 16, 2017 · In my game I have my player shoot left with the A key, right with the D key, up with the W key, and down with the S key. ). So I have issues with this I tried this code here Step event direction = point_direction(x,y,mouse_x,mouse_y) Learn how to use the Set Point Direction function in GameMaker using GML Visual with this tutorial video. We will also be implementing actions such as idle, walking and WHAT I LEARNED: To refer to a variable written about in another object or script's code, you need to tell game maker "where to look" for said variable. This is a Dec 20, 2023 · Hey all, i'm tryin'a make a game but i've been struggling with shooting an object in a fixed direction, all I need is a simple line of code or instructions that makes a character shoot in all fixed axis. Syntax: gravity_direction; Returns: Real (single precision floating point value Jul 24, 2016 · Hello everyone. I'm struggling to think of a method, I have an idea (like storing the Set Direction Fixed This action is used to set a fixed movement direction. When moving, sprite doesn't change to match the cursor direction at all, regardless of if the gun or non-gun sprite is assigned? It seems like there's some important piece of code missing from Jun 16, 2019 · Hello :) Im working on TDS prototype with a bit tactical approach. My guess though, your moving the object around manually,separate from direction and speed, so your direction variable is not what you expect. Dec 23, 2024 · If you put this in the bullet object's Step event, the direction would continually update to match the player's direction on every frame. I want it to face whichever direction it was Jan 15, 2020 · Hi, I attempted to get my character to move based on the up down left and right keys, while also changing the sprite to the direction of the key pressed based on variables, I have a variable "motion" telling the sprite weather to animate or not. The direction from the former to the latter is the direction it's moving in. However I'm coming across an issue with sprite/mouse movement. I've Nov 26, 2017 · I have an spinning grappling hook and I want that when I press enter, it launches to the direction is facing, but I dont know how to make it move to the direction the hook is pointing Mar 3, 2023 · That page explains how to do basic 8-way movement. When you apply speed to the object, it will move in the angle of direction 's value. dsin (90) is positive one, but if you want your instance to move at 90 degrees, that's upward, which is negative. To see what i mean, go into game maker, pop in the usual game maker joystick movement code, and push the joystick all the way to the left, then very slowly move it up or down along the rim and you'll see the character gets sort of soft-locked in those 4 directions. It indicates the direction the object is facing (although to make its sprite visibly turn to face the direction, you'll need to use image_angle = direction). Jan 17, 2019 · Hi, I'm completely new to GMS2 and GML/coding. // movement if alive = true { if May 3, 2019 · As I said earlier, the problem is, after colliding with the deflectors initially, instead of randomly picking and moving towards any other deflector's direction, the projectiles move towards one only. This is what I've got. I am aware of the common trick: image_angle = point_direction(x,y,mouse_x,mouse_y); However this looks very choppy to me, and I would like to implement a smoothing feature. Oct 15, 2016 · Direction in Game Maker starts with right being 0 and the value increases as you go counter-clockwise. We are blessed that game maker will happily accept directions larger than 360 or less than 0 and will be interpreted to the intended direction. I'm getting the end results I want in terms of placement, but with the charge-and-launch code the Set Gravity Direction This action is used to set the direction of the built-in gravity variable. I'm a little stuck. x // player is to the left else // player is to the right Then, assuming your enemy sprite is facing right by default, you would set it's image_xscale to 1 to face right and to -1 to face left. This system works when my character is standing still, but once I start moving something seems off. NOTE This function will not Dec 28, 2019 · Image angle isn't changing at all or it's changing the wrong direction or what exactly? Also why don't you try printing the direction and image angle and see what the values are. Degrees start at 0 being RIGHT, and going to 360 in a counter-clockwise motion. y-100, hsp, objectFloor); and I want to get the direction to change the sprite image depending on which way the object is moving. I'm currently developing a top-down game that involves rotating the player sprite to face the mouse's position. Action Syntax: Arguments: I'm making a top-down game where I wanted to dash, and I wanted to know how I use the direction point relative to my movement, example: direction = point_direction (x, y, my movement x, my movement y), I wanted him to more or less aim depending on the movement, if he's going up and using the shift, go up etc. Jan 15, 2020 · An instance's position from the previous step is stored in the variables xprevious and yprevious. Feb 17, 2017 · Why does game maker studio need lengthdir_x AND lengthdir_y? Doesn't it allready have enough information to make up in which direction how fast to go from point_direction () and spd variable? And what does lengthdir_x and lengthdir_y do with the values? Nov 23, 2014 · For example, if your object obj_player have speed 4 and position x=0 then x = obj_player. I have some ideas on how to fix it, for example: Sep 9, 2017 · Hey guys! I need some of your math tricks. If you imagine a circle around your instance, and then imagine a point anywhere on that circle, to move to that point we need to move the object so many pixels in that direction so this function (when used with lengthdir_y) gets the position of that point on Feb 2, 2019 · Hi, I've tried googling for a solution, but can't find it. Jul 24, 2017 · Hello. Side Notes: This is an RPG Dungeon-like game, the coding i need is basic and no overly complicated as I'm fairly new at this. Each instance can have its own gravity effect, and if the gravity value is set to anything other than zero, then the instance will be "pulled" in the direction set by this action. They are used in physics, in AI, in trigonometry and many other situations, but what is a vector? Well, to put it simply, a vector is a directed quantity. Its current position is x and y. Sep 10, 2017 · In Gm the speed was based off of direction, how would i go about creating my own Custom Speed and direction variables, for bullets that travel based on direction? I'm trying to stray away from the built in now, any suggestions would be great! May 24, 2017 · Then, you can specify the specific frame with image_index. You'd need to rotate the actual physics body (phy_rotation). direction" entered in Dec 9, 2017 · It's edited a bit to match what I want, and everything is working fine except that when pressing A or D, instead of staying in the current spot and just changing direction, If I press A for example it will turn left, but also teleport that direction, changing its location. I've been following Shaun's platform tutorial and managed to change the code a bit so the bullets only shoot in the direction the character is facing (because I don't want my game to use the mouse). The only thing is that it just points in the four directions rather than staying and following the mouse cursor exactly, I basically want it to rotate as the mouse moves as a constant. . Movement In any game, movement and position are of paramount importance and so GameMaker has a complete selection of functions to deal with every situation. Jan 30, 2019 · the rectangle is an actual object with a sprite that is put in the instances layer. " I can't figure out the syntax though for talking about pressing only Dec 17, 2023 · Okay, to be sure I understand what's happening: When idle, the sprite correctly changes to match the cursor direction, whether the object has the gun sprites assigned or the non-gun sprites assigned. Note that directions in GameMaker are usually calculated as 0° being right, 90° being up, 180° being left and 270 Movement In any game, movement and position are of paramount importance and so GameMaker has a complete selection of functions to deal with every situation. Oct 4, 2025 · direction is a built-in variable. I know it's not exactly what you're looking for but maybe a nudge towards the right direction. The thing I need help with is I want my enemies to turn and face the direction they are moving while chasing the player. You supply the direction value from 0° to 360° - where right is 0°, up is 90°, left is 180° and down is 270° - and you can also set the relative flag to add/subtract the value you give to the current direction. May 18, 2018 · I have a sprite with walking animations in four directions as well as standing sprites for each direction and when I try to code for it to stop moving in one direction, it cancels out the animation of the other directions. I wonder how do I enable the player to shoot in diagonal directions as well so the player can shoot in all 8 Jun 28, 2021 · welcome to the game maker community!! since i have no idea how you are moving around, i can throw out a raw basic concept. Jan 14, 2023 · Hello everyone! So, i'm having a problem with point_direction which keeps the returning value swinging when i'm moving my character around. Each instance in the game will have its own direction value. x, objectPlayer. It moves by having a separate object spawn with a right click of the mouse button that saves the location of the mouse. This means that unless you tell it otherwise, all objects will be moving to the right when they’re set in motion using other built-in variables. I’m a beginner GMS2 user working on my first project. Oct 7, 2024 · Player taking an unnecessary turn I'm developing a game, with a mechanic in which your soul detaches from the player's body, starting to move the player's soul. So I need to change the sprite of the player_object, and not just rotate the object. Let's start by looking at a 1 dimensional vector - which is just the same as a single number - by drawing a numbered line with an arrow Mar 19, 2018 · Save time and get your player moving with one line of code. I want the Sprite to face only the direction it was told to move in based on the mouse input, not to constantly face the Apr 20, 2020 · You would use something like point_direction (0, 0, hsp, vsp) instead, where hsp and vsp are the custom speed variables. Apr 6, 2018 · Currently I'm developing something like this that works for a top down shooter where the player slowly rotates towards the mouse but since the mouse only goes from 0 to 360, anything past 360 goes the wrong way and the same with anything below 0. (if you want to see the video of this game so that you will understand my problem better, please on intagram search for dirokiwi123, and in there you will find the video. If you're using direction, you could treat left as clockwise\positive and right as anticlockwise\negative, that makes the angles easier to understand than having to work out how Angles And Distance This page lists all the number functions related to angles and distance, many of which are used in vector calculations as well as collisions and pathfinding. The projectile spawns in the correct place while I'm moving, but it looks like it curves behind the player. But the art style I'm using for the game is not completely top-down. You can then use that direction value to determine how to spawn your slash attack when you press the left mouse button. Sep 15, 2017 · Hey guys, so i am using the following function to move an object: mp_potential_step_object(objectPlayer. Thanks! Movement And Collisions GameMaker has a great number of ways in which you can move instances around within your game room, ranging from setting speed and direction vectors to simply "placing" an instance at a specific position, as well as using more sophisticated methods like pathfinding. 2=5) the calculated direction using the point_direction function. first code is super simple 4way movement with 4 sprites, 1 for each direction. I can't figure out how to change the sprite based on what direction the enemy is facing. Nov 6, 2018 · Say I have a direction and that I want to get the x and y axis values from that. I Mar 26, 2017 · If anyone can spare some advise on how to get it to move in the direction the object is facing instead of in a set X or Y direction I'd be extremely greatful. I'd suggest using the shot instance that moves in the given direction at a specified speed, then you can use this instance to create the particles as it moves. Jul 13, 2017 · Hey there! In this tutorial we’re going to make a basic 4-directional movement system with states. Sep 8, 2018 · The sprite itself was an arrow pointing to the right (= Game Maker's 0 degrees equivalent), so that the direction would match. The two main ways of moving an instance is to either set the actual position or to set a speed/direction vector, and this can be done either using the built-in instance variables or to use specific movement functions. So if I do direction = point_direction(x, y, player_obj. I wrote it all up myself, so there's guaranteed something I could've done better. Then, when the original object detects that this location exists and the object has been left-clicked to toggle a variable (moveTo) to set it to true, the object moves to that location. Syntax: gravity_direction; Returns: Real (single precision floating point value Jul 10, 2025 · Hi! I'm working on a top-down project where you can control the angle the player is facing, move them forward in that direction, or 'charge' the player to rush forward in the chosen direction. direction is the variable that defines in which direction an object is pointing. direction * 2); One big problem right now is you can run into a rock and keep doing it multiple times. Finally, we use the lengthdir_x () and lengthdir_y () functions to actually move the variable. Also I want them to wander in a small area and need them their images to flip depending on which way they are moving. Apr 7, 2021 · Im trying to code an rpg and I have ran into a small problem. Another situation is when things are manually positioned, such as when traveling on a path or when using custom speeds. What would be the easy way of making W or the Up arrow move the obj_player in the current direction it is facing say 16 or 32 pixels in a grid? And SHOULD I be doing this another way? Jul 1, 2020 · Can't tell you how many times I've read this over and over again but for some reason it wont work; It's rather straight forward. Learn how to make a game with our free game engine for beginners and professionals alike. I need help. Ideally, it'd be preferable to use point_direction which afaik only shows an angle value between 0 and 359 inclusive. It would be neat to have these global directional variables built-in GM's langiage. Similar to how I can get a direction from a gamepad with point_direction, is there anything I can use? Jan 25, 2020 · In order to get a vector from a direction I could do the following: var dirX = dsin (direction) var dirY = dcos (direction) The problem is that this relies Feb 16, 2020 · Negative angles are kind of confusing, but it ends up being counterclockwise instead of clockwise, and vice versa, but the coordinates of x & y are easier to understand cus they're just a position in the room normally. But the way you´re doing it is wrong, because "round (point_direction (x,y,mouse_x,mouse_y)/40" can return 10 different values: round (0/40) will return 0, and round (359/40) will return 9. y) in the step event it will use old player_obj position and you will see a some delay. Jul 13, 2016 · Is there any possible way of getting a direction value from two vertices (floats) within a shader? Jan 24, 2023 · I am a beginner, I followed FriendlyCosmonaut's tutorial on how to make 8 directional movement. but apparently mp_potential doesnt use "speed" so I m not sure how to check what direction my object is moving in. You can calculate the direction from one point to another using point_direction. 5. Note that directions in GameMaker are usually calculated as 0° being right, 90° being up, 180° being left and 270° being down. The player will shoot in a direction where player is facing. direction is a preset variable. I cant get the mob's sprites to flip left or right when following the player, currently they just face right. Aug 10, 2016 · I'm just tired of always declaring these variables in a game. You can click one or more of the 8 directional arrows within the action and the action will choose one of them at random to use as the direction for the instance. If anyone have done tutorial or code about 8 directional movement with idle, walk, run sprites pls help me ^^ Oct 2, 2016 · Hi, so I'm attempting to program the animations for 8 direction movement using "WASD. Aug 14, 2020 · Basically, I just need some basic coding help. Or if you have separate sprites for left and right you would select the Syntax: image_angle; Returns: Real Example: image_angle = point_direction (x, y, mouse_x, mouse_y); The above code will rotate the sprite of the instance to always point at the mouse position. Looking to change the sprite based on the direction its moving. Set Direction Variable This action is used to set a direction for the instance that is not fixed to 45° increments. This script hopes to diminish the problem and approach the correct direction. Direction is one of those properties and can be used to set the direction of movement of the instance when the instance has a speed other than 0. Here it is: In the first tutorial for GameMaker (catch the clown), I want to set the direction of the clown after the collision with the wall. As of now, whenever the player is done moving the sprite resets and faces to the right when done moving. So, to start with, open up the object obj_Floor and give it a Create Event Mar 9, 2021 · You can use point_direction (x1, y1, x2, y2) to get a direction, in degrees. e. " I can't figure out the syntax though for talking about pressing only Sep 19, 2022 · Hello! I'm implementing a projectile system for my 8-directional shooter. as you can see the problem with shooting, is that even when im facing to the left, the bullet Jul 24, 2016 · Hello everyone. 0=right, 90=up, 180=left, 270=down Speed Set Direction Random This action is used to set the movement direction of the instance to one or more random directions chosen from the 8 cardinal points. I created sprites for each direction for my enemy characters. (Let's say it's move_and_collide This function moves the instance by the given distance on the X and Y axes, while avoiding the given object or tile map. I found that specific part of the code online and lengthdir_x This function is used to get the x component of a position "len" pixels from the starting point and in direction "dir". this video has not coding.