Three js texture offset not working By default textures in three. Nov 15, 2021 · Hi, after some tests and read the doc , in offset section of Texture: " The below texture types share the first uv channel in the engine. offsetText2 = vec2(0. The first article is three. onload = function () { texture. A solution all of these issues is to use GPU based picking. render ()" is called. I couldn’t find anything relating to this issue. So, rotating around a center (0. 0 Mar 29, 2022 · Concerning the offset not working, check the Texture documentation . Hence, changing the uv transformation has no effect. Im trying to put the floor a texture. Basically I differ between lines and Sep 15, 2021 · Hi everyone, i always use alphamap to get the transparent area of the texture like this “ground”: { type 1, tile: 1, side: THREE. targetWidth is your surface or canvas width. I’m wondering if there’s a way to do that by changing the UV coordinates. Feb 9, 2024 · Hi, I’ve exported my 3D model from blender (gltf), baked a texturemap, to get more realistic looking shading in Threejs, but it seems to go wrong when I apply the texturemap to the glb model. needsUpdate to true is not valid in this case. However, initially the simple turtorial that I was following would constantly complain about the texture file. its render only the layer which i put in last. 5, // if transparent is false transparent: false, Use the latter if possible, and avoid artifacts that can occur when transparent is true. png, and tex_u2_v2. To have some resolution say 16x16 you can only fit a certain amount of those segments in one texture. In some places it looks great but in others it looks like this: When I really want it to look like this: I figured the reason for this is due to the texture being cut off on the edges which would make sense. I wanted to achieve fixed texture size no matter the geometry dimension obj File : floor. 1 - Alpha map example in three js Oct 4, 2019 · I’ve had luck creating spritesheets in grid format with TexturePacker which gives you lots of compression options. offset we can scale and move the texture to get the correct half of the face texture on each plane. wrapS = lavaTexture. offset is probably taking precedence here. Jul 22, 2024 · When using a CanvasTexture for a Scene background it works when the CanvasTexture is created from an ImageBitmap, but not when it's created from a VideoFrame. needsUpdate = true; Immediately setting Texture. Dec 22, 2015 · The script failed to work in Chrome, for two reasons: First the CORS-problem described above, and second, the script for some reason failing to load the THREE library (Uncaught ReferenceError: THREE is not defined). Aug 24, 2015 · Is this what you are looking for? texture. g. It works fine for regular materials that aren’t wireframe though. I hace read a lot about using polygonOffset, polygonOffsetUnits and polygonOffsetFactor in my materials but still no luck. offset but it modifies the pixels itself. grabFrame" Dec 1, 2016 · Right now, the center of the frame is at the front of the sphere. I hope it wasn't too difficult to understand and that it provided some useful examples of working with three. DoubleSide, opacity: 1. ExtrudeGeometry UV Generator to a custom UV Generator to fix the issue. I'd like to work with uvs coordinates. The parent mesh object has for child, 01,02,03,04, they use the same material lightMat, which use a texture light. In Chrome (v84) and Safari (v13. answered Dec 3, 2020 at 19:39 Mugen87 31. 04 Nodejs 21. js does not have a native way to rotate texture. BufferGeometry is three. The offset (and repeat) setting is evaluated according to the following priorities and then shared by those textures: color map specular map displacement map normal map bump map roughness map metalness map alpha map emissive map clearcoat map clearcoat May 1, 2012 · What i want to do is to ensure that no scaling happens, then I can move the "offset" of the texture to pick the portion I want to show. offset or Texture. set( 4, 4 ); etc that didnt work tho const _FS = ` uniform vec3 topColor; uniform vec3 bottomColor; uniform float offset; uniform float exponent; uniform vec3 fogColor; uniform float fogNear; uniform float fogFar; uniform float fogDensity; uniform samplerCube May 5, 2020 · As mentioned in the documentation, ShaderMaterial. Mar 13, 2020 · Hi, this is what I want to achieve in Three. offset. Feb 2, 2021 · In case of multiple textures over the same mesh, e. js/WebXR) with respect to referenceSpace? (Reason: I need to modify textures and add/remove some objects whose presence needs to be conditioned by the exact orientation of the head of the user. offset without any distorting. There is no need to set any needsUpdate flags (Mesh. Nov 14, 2022 · this example uses THREE. It helps you to dynamically optimize your textures thanks to the many features available in the Canvas Rendering Context interface, like filters, composite operations (blending), gradient and additional effects Feb 7, 2024 · Hi Anidivr, Thanks for the help but it seems like that was not it. BoxBufferGeometry(1, 1, 1 Nov 19, 2023 · My application uses threejs to manage a canvas. js's way of representing all geometry. repeat and texture. After asking around, it turned out that textures have a shared GUID based on the url they were Jun 14, 2021 · Hello , have a nice day , i have some performance issue , when i try to move offset of texture into tick function it so bad performance in some computer , so i will try to move it from shader , but how i can just move offset from shader without change the material to shadermaterial??, i try to change color by gl_FragColor but what about offsets? Jan 7, 2016 · I have a sprite sheet (exported with Texture Packer), and am using the offset and repeat properties (of a texture) to show elements of my sprite sheet. Each texture is a panoramic equirectangular image. Looking here you can see the image is being scaled keeping its aspect ratio, but it's not really working Nov 8, 2019 · The sampling of a mat cap does not rely on texture coordinates. The issue I have is, I can’t see a way to share that shader between all the planes and just pass in a reference to the different value… It would seem that the easiest way for me to Feb 24, 2020 · Hi everyone! I need to randomize the material. repeat). GLView is used to render 2D and 3D graphics in ReactNative. Object3D to make it easy to offset the plane so its center appears to be at its top left corner. The textures in the floor are not working. offset Nov 1, 2023 · Hi, I use the polygon offset to resolve z-fighting. 5); vec4 displacement = texture2D(utexture2,vUv+offsetText2); How do I move the texture to any position without stretching it? VERTEX SHADER: varying vec2 vUv; uniform sampler2D utexture1 Nov 3, 2017 · During a recent project I needed the ability to load a texture atlas but was unable to find a way to split that into Textures, which led to the creation of this utility. so I achieve it manualy. 5) will rotate the texture around its mid point; rotating around (0,0); (1,0); (0,1) or (1,1) will rotate it around its corners. They define how objects will appear in the scene. So in this case if you have a . May 20, 2019 · The problem is that cloning a material does not clone its textures. BoxGeometry(2,2,2); 智能推荐 how to switch the texture of render target in three js? I need to perform some calculation based on texture. js and after watching Solved-Threejs-Selective-Bloom topic i created a two layers and render it with using clear depth function and its not working ,my function is not rendering both layers at a same time. js This is my texture: And when I merge two PlaneGeometry with that texture in transparent: true This happen: My code: const geometry = new THREE. Left is a screenshot from blender, right is a screenshot from the running website. This Jun 27, 2023 · Textures and what to know first This will be a blog post on the texture class in threejs, and while I am at it I will also have to at least touch base on some closely related topics as well. I’m not sure if that is the right way, am I supposed to export a texture material in Blender if I’m adding a texture to the model May 15, 2017 · alphaMap: texture, alphaTest: 0. What I mean to say is that it is working in web applications but not in mobile apps. If you're running locally you'll also need to have setup. But I wanted to share it with you because maybe it will be helpful to someone. @Mugen87 @prisoner849 I Sep 15, 2021 · Hi everyone, i always use alphamap to get the transparent area of the texture like this “ground”: { type 1, tile: 1, side: THREE. The red dot is where I want the blue sprite: If I rotate…: The behavior of the texture. This should work on any built-in Material type in three - for as long as it supports at least basic UV mapping (MeshStandardMaterial, MeshPhongMaterial etc. As far as I searched, I reached the topic of multi-material, but it did not work on my code. Apr 17, 2025 · Many thanks for your reply! I had tied repeat and offset, but with Extruded Geometry could not get the texture as required. MeshBasicMaterial({ // color: 0xffffff, map: textureLoaded, transparent: true }) const mesh = new May 4, 2020 · Im just trying to put online a simple example that I made. I'm kinda new to threejs, so I'm not 100% sure how to make a texture do this. I have used GLView from expo-gl. In order to improble z-fight I am alreay using a logarithmicDepthBuffer but no luck. It makes sense because my terrain is divided into chunks and the shader is being projected onto the chunk mesh via DecalGeometry. basically, Texture Loader works on-screen width height behalf, if you are working on 1920x1080 so, try it Jan 21, 2021 · Is there any function to offset a sprite from the position. So using the default uvTransform of three. There are still issues, maybe you can help me. 0 May 23, 2023 · But for whatever reason, my alphaMap texture refuses to work. What should I do? I search to repeat texture on the model. TextureLoader(). Texture for all models and modify the uv-coordinates instead (and not Texture. What I’m wondering is, is there any way I could make use of this info to make three. 1 Skybox is not been seeng properly, it loads the textures, but they seem to be broken. map. set(1, 1); but if we keep (1,1) only one single texture covers whole area. Jan 12, 2024 · I have a 3D model that I want to place several different textures on one of its layers, with the difference that their positions are different. ) If that’s a viable option, you can create a texture atlas Jul 2, 2024 · These range [0,1] is for texture coordinates. Feb 27, 2025 · Discover solutions to common Three. js Texture not showing on loading Asked by Dream Gillespie on 2022-10-20 May 19, 2022 · In my code, I’m mixing two textures. repeate. However in any case I do like to always use these Jun 16, 2018 · In essence, I want to replicate the behaviour of how the CSS, background-size: cover works. 0 MB) similar problem: THREE. // usage: applyOffset( Apr 26, 2023 · Is it possible to offset a texture by pixels instead of using UV mapping or some technique outside of THREE. Then let's load 6 textures and make 6 planes, one for each texture. Horizontally the texture coordinates are from 0 to 1; vertically they are also 0 to 1. clone () function a lot in my code, because I need to set the U … The only way of solving this right now is to use same instance of THREE. Each plane shows something slightly different, but, this is controlled by a single value. The error "GL_INVALID_VALUE: Offset overflows texture dimensions. I’ve changed your code so it produces the intended behavior. After that I update them. js, OffscreenCanvas and web workers. org Configuration Ubuntu 22. In any case in Sep 14, 2023 · I’m working on a demo which uses a shader to draw to a texture on a series of planes. offset and texture. It’s completely invisible: tangentView tangentViewFrame tangentWorld texture texture3D textureBarrier textureBase Feb 25, 2020 · I want to change texture on a cube, but I cannot watch the texture update when I load the image and set the needsUpdate=true. I want to update the texture of mesh2 like the following code, but it updates the texture of mesh1 as well. 1k43359 Nov 30, 2021 · Texture UV transforms are shared among textures that use the same UVs. center not working as expected Questions textures 7 869 April Mar 15, 2024 · Related to an earlier post I made about locking the rotation of a object that was the parent of some lights, I also wanted to apply the same camera rotation to the environment map. It’s completely invisible: tangentView tangentViewFrame tangentWorld texture texture3D textureBarrier textureBase Sep 21, 2022 · Hello guys,I’m beginner to three. png, tex_u2_v1. offset is perfect, but this is what I get: Jul 15, 2022 · I am trying to do texture mapping with triplanner mapping in three. On all examples or questions I found only this like as: const lavaTexture = THREE. I’ve been dealing with web workers for a while. Hence, modifying offset or repeat affects all sprites. also I want to keep texture. js mesh), such that there is a texture for every valid UV in the mesh. js (Three. In the application is possible to create an offset for an STL File, an offset with points, or with a mesh. Feb 13, 2023 · Questions textures, shaders jhlee February 13, 2023, 10:11am 1 Hello I am new to ThreeJS and I’m really eager to develop my skills in ThreeJS. I want it at the top to achieve simulated VR. Not sure if this applies to your case, but hopefully it helps find a solution. Texture? This would be very useful for tools like TexturePacker, where each frame has a different size in order to compact the spritesheet. Sep 30, 2020 · Hi, I’m using react-three-fiber to create a component, which takes in some parameters, and applies a texture with different UV offsets depending on them. For example, to zoom-in/out and pan. const geometry = new THREE. There are no examples covering/demoing accessing headset orientation data) Aug 16, 2014 · However, using the exact same texture instance for a PointCloudMaterial renders the particles with the entire atlas, not just the selected subimage. jpg' ); lavaTexture. repeat and Texture. js’s implementation where a few global lightmaps are shared across materials. offset is not working for me what I am trying to accomplish. Feb 10, 2021 · Hello everyone! I’m currently working on a creative project, where I would like create a huge tunnel across which the user scroll (the tunnel represents a whole year, the user scrolls through it). I have two textures: current texture and next texture. offset of a preloaded obj. The last one is the difficult part of the algorithm. I’m also not doing myself any favors by handing over textures that have been converted to html images. It’s a black and white PNG. Look at the texture constants page you’ll see UVMapping is for standard textures that get applied to the faces of your mesh (you can rotate and offset these). map on the material, then material. The way the app works is that it has a “Renderer” element for threejs, and a “Canvas” element for fabricjs. It makes Sep 26, 2023 · How to repeat texture properly? Like so: texture texture texture On a more serious note, at @PavelBoytchev alluded to, your issue is not with the texture, but with your geometry. I can’t just clone the texture for performance reasons and can’t call onBeforeRender beacuse object is already rendered. ImageUtils. js do not repeat. /resources/i… Jan 1, 2022 · Hi. what I am trying to do is apply all the available materials randomly on the floor or walls, but in current code i am able to choose one of the texture. png file as a font? Oct 3, 2018 · Same problem with you. load ( ". You could potentially use this via Texture. Sep 3, 2020 · August 7, 2018 Offset texture (normal map) of skinnedmesh not having any effect Questions textures 3 909 November 30, 2021 Can't repeat my texture Questions textures 3 786 February 28, 2018 Sep 26, 2019 · I need to map a cube with a pattern and also want to apply a bump map. map key but the texture transforms like offset , rotate , repeat does not seem to work is there a way i can skew the projected image so non square images does not look stretched ? Jun 18, 2021 · I am using the below code to load textures using TextureLoader. could you give some advice. js render that part of the texture so I could effectively use that . Apr 5, 2018 · ok, i checked the alphamap, as i tested until now, it does not work. The problem is that whenever I offset, the Mesh seems big enough to show all the other Sprites (I'm using the texture as a 2D Sprite that I offset to animate it). 5,0. Nov 25, 2019 · Instanced rendering means all instanced meshes share the same material and thus the same texture coordinate transformation. I found that you can create a second uv, with defining in the shader: attribute vec2 uv2 or create a buffer geometry. Unfortunately, the texture. I suspect it has to do with ‘mapTexelToLinear’ that i found in the default THREE shaders. I search to repeat texture on the model. Again, I think it has something to do with offset and repetition, but I can't figure it out for the life of me. Oct 20, 2022 · Three. Texture(img); img. set(10, 10); as texture. And how can I control the scale of texture? I want to enlarge the texture but not May 20, 2020 · However, if you have 2000 instances, and need to apply 2000 different textures at the same time, you have to create not one but most likely several atlases. loadTexture( 'images/lava. js does have a way to rotate texture. Three. 1 Vite textureLoader does not seem to work and breaks the scene. const targetAspect = targetWidth / targetHeight; const imageAspect = imageWidth / imageHeight; const factor = imageAspect / targetAspect; // When factor larger than 1, that means texture Oct 30, 2018 · Yes, Three. x = geometryAspectRatio / imageAspectRatio; texture. app Feb 8, 2024 · I have a mash with two textures that I mix. load(url) const material = new THREE. Hence, the scene is now initialized when the onLoad callback of TextureLoader. Clicking on the Renderer element triggers event on the Canvas element, to which fabricjs responds. JS UV Mapping on ExtrudeGeometry - Stack Overflow -seems likes ExtrudedGeometry is the problem(not 100% sure) Jan 15, 2024 · Hi I load some image Textures on some meshes on gltf. Then this is my little app at the moment with loading just the OBJ and not the . DoubleSide }); material. Also Jun 9, 2021 · The uv attribute of a buffer geometry and what to know first This is a post on an advanced topic in threejs that has to do with creating, or mutating an array of uv values for an instance of buffer geometry. const loader = new THREE. What could stop the polygon offset from working? The labels are rendering to a renderpass with a render taget set up as follows: const This is because JavaScript can't easily look into the textures and materials and figure out if part of your object is really transparent or not. I already know I have to use a texture atlas and apply the texture and simply offset it, but all my attempts on this didn’t work. I tried exporting the model again with a texture material and then reapplying a new texture material in Threejs, which made it work. So: I load Aug 21, 2023 · after load a image to mesh , the image can be scaled and rotated in the center of the texture center(0. js. I have problem with position . Jul 8, 2020 · Three. I need to offset only one of two textures by providing degrees for X or Y axis. And product is already developed since long time so if i cannot upgrade threejs version because when i am upgrading that then it stopped to working my entire product. js Texture not showing on loading Asked by Dream Gillespie on 2022-10-20 Jun 15, 2018 · Not quite, as if you change tileWidth = 7 (for example) the texture doesn’t scale up, it gets borders instead. Jul 4, 2023 · I wrote the following code to solve this problem using polygon offset, but it does not work. The content of the next texture depends on the current texture. To set whether or not a texture repeats there are 2 properties, wrapS for horizontal wrapping and wrapT for vertical wrapping. 5) and offset(0,0). If this code does not work, please demonstrate the issue with a live example. but it is not working correctly. then if the texture offset changed (move the texture) , the texture rotation still around the center(0. May 22, 2020 · I tried the https, and http and is not working, look at my image, is in both places When you website is hosted via HTTPS, that it’s required to serve the background image via HTTPS, too. I’m trying to create minecraft bootleg, which, unsurprisingly takes has thousands of blocks to render, so using InstancedMesh is very effective. needsUpdate = true; }; May 5, 2020 · For character customization of a mmo i’m working on i bake different body proportion morphs mixed into a texture, there is no limit for the number of targets. MeshLambertMaterial({ map: Texture, side: THREE. 5,1. Im having two problems. const chip = R… Oct 9, 2020 · Hi. js code. 85 Jan 8, 2019 · The weird thing is that for like a split second, it successfully displays the model with the textures applied appropriately on my Three js canvas, and then it suddenly crashes and errors. My pattern repeat is varying like (2,2), (4, 4), (8,8) but I want the bumpMap to be always (1. onLoad() fires Aug 20, 2023 · I am trying to follow a tutorial and create a 3d image scroller but the image is not loading as a texture. My solution would not preserve the equirectangular (or other predefined UV) projection. js texture issues and enhance your 3D renderings with our comprehensive guide. Below is a link to a codepen (not functional but code is visible) with the code. The issue can be found here, when clicking on any of the 3 images: I believe it’s related to the changes that took place in r135, so textures could no longer be Feb 8, 2023 · Hi so I am trying to add an offset to the fog on my shader texture I’ve managed to do this before but now i have changed the code slightly to use uv repeating and im not sure how to apply viewDirection to vec3 txl here’s the code: varying vec2 vuv; uniform vec2 repeat; uniform vec3 topColor; uniform vec3 bottomColor; uniform float offset; uniform float exponent; uniform vec3 fogColor Apr 8, 2024 · How can this be accomplished, if possible The point of InstancedMeshes is to have duplicates of exactly the same material-geometry combinations - you cannot swap material parameters between the instances (InstancedMesh does allow for some customization in terms of color passed independently, but that won’t help much for textures. Is there a solution to this problem? The camera uses orthographic projection. May 26, 2023 · So I have skinned mesh for eyes , teeths , tounge and face the texture is visible for to teeth , mouth, face but the texture image is not displaying for eyes, bottom teeth and toungs I checked the objects so I went to skinned meshes the material and then texture I found out that the images which are not displaying does not have _listener while others have So what could be the reason for this Aug 28, 2022 · Introductory notes: Starting with r151, three. obj (1. This is then not a getting started type post with threejs or javaScript in general and I assume that you have logged a fair amount of time working with threejs before hand. For example update scale, position,rotation by offset, repeat,rotation. 5 Likes Jan 27, 2020 · What is the correct way to retrieve headset orientation data (x, y, z or matrix) in Three. In this implementation multiple instances of the same mesh have their lightmap data baked into a single lightmap, the mesh has one uv2 set and each instance of the mesh has a lightmap offset/scale. The labels are always facing the camera (using lookAt). js r. please help me May 22, 2020 · I tried the https, and http and is not working, look at my image, is in both places When you website is hosted via HTTPS, that it’s required to serve the background image via HTTPS, too. The problem us that lines are only partialiy visible. needsUpdate = true; }; texture. That does not mean that they are automatically evaluated. RepeatWrapping; texture. Mar 4, 2022 · The following code could be the problem: var texture = new THREE. three. Followed the Option 1 install guide at threejs. I understand how to draw the borders and I have implemented it, but it looks off. js you might want to consider starting there. netlify. They are two similar things that behave differently. Is this a limitation of the renderer? May 17, 2020 · The problem is that the wireframe always is z-fighting with the texture material (so parts of the wireframe get hidden), even though the texture material isn’t being offset as much as the wireframe. However, the polygon offset is not correct when viewed from the front. also Apr 29, 2018 · I faced the same problem when when I worked on it and I found the solution. Thanks for any help you can provide! Jan 26, 2024 · I figured the reason for this is due to the texture being cut off on the edges which would make sense. By default the webxr camera is rotated 180 degrees to what is set in the non webxr camera which I believe is a bug. Link here Also this guy,transforms the alphap May 15, 2018 · I have three more texture files, tex_u1_v2. (This was all to give the illusion that the model was rotating vs the camera) I see version 162 just enabled that feature so I added support to my code. js depth-sorts the scene, Circle2 will be evaluated as closer because its object origin (not its geometric center) is closer to the camera. However, there are two things to keep in mind. 1 Like Topic Replies Views Activity Map and animated alphaMap Questions textures 3 1071 Like we covered before By setting the texture. While projection mapping and other techniques are still widely used for things like creating shadows (or simulating projectors), that’s not going to work for attaching the face’s color texture to the face geometry. js won’t work here. x ); Is your image aspect ratio guaranteed to be greater than your geometry aspect ratio? Sep 8, 2023 · Ever since i’ve updated my three. The texture is a texture atlas with different tiles. Everything else is identical. js texture resolution messed up if loaded on small window Questions textures , mipmaps 15 5779 June 6, 2019 WebGL2 Breaking Custom Shader Questions shaders , webgl2 5 5034 June 28, 2020 WebGL: ERROR: unsupported shader version Questions shaders , fragment-shader , webgl2 8 4894 August 31, 2018 Know the displayed resolution Questions Dec 28, 2020 · But it was not working in r73. This is the part where it loads the maps of the Sep 23, 2022 · The polygon offset just isn't working (using Chrome). titansoftime October 4, 2019, 9:01pm 3 Nov 4, 2012 · Another missing thing: if transparent is not true, it doesn't work. Otherwise I would have put it in here. My objects are simple 12 faces boxes, think of those like panels (doors, sides, shelves) of a wardrobe. If you are using an alpha map and a Color map, they will share their offset. I have a problem in my scene with some lines that are coincident with some geometry surfaces. So if things are not working out for you with this example, and many other examples on the open Internet the first thing you should check is the version of threejs that you are using. usually in a 3d program, if you have a uv on a plane and the texture image is bigger, it fills only the part that is covered from the uv. How do I change the texture of only mesh2? Dec 22, 2015 · The script failed to work in Chrome, for two reasons: First the CORS-problem described above, and second, the script for some reason failing to load the THREE library (Uncaught ReferenceError: THREE is not defined). But when three. Below code should work for people struggle with this. So just use: var texture = new THREE. I want to display multiple sprites in a scene that all use the same texture. If you haven't read that yet and you're new to three. May 23, 2023 · But for whatever reason, my alphaMap texture refuses to work. Yesterday, after several days of unsuccessful attempts, I realized that I can’t transfer textures to web workers. I looked at this answer and start to work on a solution : Three The Texture Tinker Tool is a fast, powerful, elegant and dynamic texture editor, to use together with ThreeJS and React Three Fiber. You have to do it in the onload callback. js supports multiple UV maps. Attached is the image of the OBJ loaded in CloudCompare. This work well in Feb 7, 2023 · i want to repeat my shader texture lets say 8x8 how can i do this within this frag below? i tried setting the normal way repeat. js provides several types of materials. However, I do not know how to add multiple materials to object after it has been created. map s. UV is a set of coordinates for every vertex on your geometry that specifies which part of the image to use for that vertex. I want to be able to apply these textures as well to object (the THREE. ) You will not need a custom ShaderMaterial. I have problem about change position to right,left,up,down. Oct 16, 2019 · Hm, looking at your code, it seems you are preserving the standard (equirectangular) texture projection on the sphere, but using texture offset to make it face the camera. It's best if you strictly stick to the code from the webgl_materials_texture_rotation example. Dec 3, 2020 · You can simply modulate Texture. After digging docs I resolved it. js in terrain created after heightmap data into plane mesh. Could anybody write an examplary code for me to work off from? I believe from an example handling 2 textures I Sep 2, 2021 · I’m trying to enable a polygonOffset for a wireframe material, but it doesn’t seem to work. needsUpdate does not exist anyway). The sprite doesn’t render at all. Cloning of textures does only work if the texture has fully loaded. I had a previous website that I made last year, then I got it working perfectly, but now I can’t get it right, I dont Sep 28, 2020 · The data inside glyph comes in this format: letter: [x, y, width, height, baseline offset] (all this data represents pixel values). I tried to follow the three. How do I fix this? I need to be able to offset in the negative direction and have the wireframe be in front of the texture. How this can be achieved? Jun 6, 2019 · Threejs is still being developed and is moving pretty fast, in the future there might come another time where this code might break. So changed for the THREE. Materials This article is part of a series of articles about three. Aug 17, 2018 · In the diagram below, Circle2’s origin is centered within its geometry, but Circle1’s geometry is offset from its origin, such that it appears closer to the camera than Circle2. let geometry=new THREE. The texture goes up,up,up but it down from other side of the 3d model. An example of the problem is shown here. Not sure if I just missed something obvious, or if this is a poor way to handle assets, but I’d figured I’d share since I found nothing like it. 5). My problem is that, whenever I try to create multiple of these components, the offset of the LAST component I create applies to all of them. I also added fabricjs for annotation. wrapT = THREE. You might also want to read about using textures. Aug 21, 2019 · I have been trying to apply brick texture to ExtrudedGeometry mesh. Nov 16, 2023 · New to threejs. I didn’t able to find any bug or typo ,so anybody can guide me where I’m lacking. a first texture rotated and a second texture nor rotated, this method doesn’t work. imageWidth is width of texture need fit to target. Is there a workaround for this better than using canvases to chop up the image? Jul 18, 2024 · Hello, I have got the OBJ loading every time and then I thought I would try loading the MTL and associated texture. Run the accompanying codepen with the "imageCapture. lights only provides light uniforms in the shader. Here is the procedure of my Oct 18, 2023 · I have created a plane with width and height, and then I loaded a image as the texture to fit the plane. To do that i load the diffuse texture by let diffuseTex; loader. " is reported when "renderer. Link here Also this guy,transforms the alphap I'm kinda new to threejs, so I'm not 100% sure how to make a texture do this. I’m amazed how much more performance is connected with it. But i couldnt make it work. Currently, I’m trying to implement a way to color map the intrusion depth of a mesh_A (cone) into a reference mesh_B (sphere). Where did you get 16 / 9 from out of interest? (the first image is 3264px x 2448px) Aug 3, 2024 · “draw lets say the top-left 100x100” you can do this with texture. x = 0. PlaneGeometry(1, 1) const textureLoaded = new THREE. My mobile app’s codebase is in React Native. js source code, but the documentation is scarce. This is currently not working ( and croppin May 24, 2018 · Questions textures, materials Liu_Hao May 24, 2018, 1:58am 1 I want to make some light effect, as the post FBX keyframe animation support? here said, the fbx is not work. 5 * ( 1 - texture. here is a code prototype: magical-lumiere-mj6oz - CodeSandbox ISSUE I I have an issue regarding texture mapping: because I want to create a very long tunnel, the texture must also be very wide so Sep 28, 2021 · Questions materials, mesh, texture tktk September 28, 2021, 4:16pm 1 I have a mesh1 and a mesh2 that’s cloned from mesh1. Apparently you need to enable transparency in order for polygonOffset to work. Jan 26, 2024 · Preamble I’m working on a strategy game in which I need to draw borders based upon a bitmap. 2. js scene Jun 17, 2019 · I want my texture to have the same behaviour than the "background-size:cover" css property. texture in light. repe Feb 18, 2024 · 前言 Threejs 中的 texture (貼圖) 可以設置 offset, repeat 及 wrap 屬性,但大部分文章都只有文字說明而沒有視覺化的範例,所以寫了一個視覺化範例讓自己能夠理解 Demo 圖片渲染在 (x,y) 平面上,右方橘色線為 x 軸,上方綠色線為 y 軸 範例程式碼 Offset - 偏移 Jun 15, 2024 · I am trying to repeat the tile image texture on the already create walls & floor mesh material. Can anyone point me in the right direction? Nov 2, 2022 · My code is very big. repeat. js fundamentals. Apr 30, 2020 · I use the Texture. 1), the code works perfectly, and I see both the SVG and a three. I’d like to have the behavior of the texture. I will not be getting into detail with various course skills that you should all ready have solid before hand here when it comes to the basics of threejs. It works fine on the browser but not in a mobile app. 5) , how to change the center to current position ? The HTML file, the worker file, the shared three. I want to position a texture at any place on the plane but when I add an offset to the texture UV XY coordinate the image just gets stretched. It works when i do it on the local host but it does not work when I uploaded into my server. png. A BufferGeometry essentially a collection named of BufferAttribute s. No, Three. I also set the background and background rotation so it’s Aug 10, 2022 · I’m working on supporting lightmaps exported from Unity in Three. Although the texture file works. We'll parent each plane to a THREE. Apr 24, 2022 · I am trying to use the new setReferenceSpace to offset the webxr camera so at the headset it matches the rotation in the non webxr camera. Demo: https://threejs-offset. I think you may be near a solution (specific to your sphere May 10, 2020 · Hi, I seem to be having a problem with Firefox 76 using a texture from an SVG that is already loaded in the browser (I’m on macOS Catalina, haven’t tried Windows / Linux). envMap s. While the vision of writing custom shaders Jun 14, 2025 · textures, materials, geometry, threejs, react-three-fiber unni_krishnan June 14, 2025, 2:59pm 1 Oct 18, 2021 · The offset / scale works fine but the resulting RGB is very different to when i render the same texture with for example MeshBasicMaterial. As long as your grass fragment shader does not implement any lighting equations, lights in your scene will not show any effect. js scene containing a cube with the SVG texture on it. This has been an ongoing issue for over a year now and i can’t seem to figure out what’s wrong. thanks export function drawImage (texture, width, h… Apr 11, 2015 · Changing the parameters of the new material effect on the old material stuff var material = new THREE. Also I think we should not rebuild the uv at any texture rotation because it’s a time consuming task. js from r128 to (initialy) 149 and beyond, the textures of my effect were no longer showing up. png, half of this picture is black and half is bright, so I change the texture. The text disappears behind the background quad as I orbit the camera around, and reappears at random. offset no ? (repeat and offset are multipliers and offsets for the uv mapping) If you mean like… only certain pixels by color or something… then you either have to make a new texture, or use a customized shader / material. Topic Replies Views Activity Texture. It would just “project” an image out of the camera and onto the object. This fix should be necessary only when using earlier versions of three. They work a little differently from three. Each BufferAttribute represents an array of one type of data: positions, normals, colors, uv, etc Together, the named BufferAttribute s represent parallel arrays of all the data for each vertex. In Firefox, I see just the SVG, and an empty three. I’m trying using the texture. If I comment out the textureLoader code block… A test texture with the UV coordinates explicitly written onto the texture. Aug 24, 2022 · This little project is a part of a big one that it’s developing. TextureLoader(); Jan 26, 2014 · 2 Since the new threejs revision (r65) is released, the uvOffset and uvScale is moved to texture.